Tag: rules

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  • Character Creation

    We will be using "GUMSHOE":http://site.pelgranepress.com/index.php/the-gumshoe-system-reference-document/ (mostly a hybrid of Mutant City Blues and Night's Black Agents) as the system for this game, as it's mainly about investigation and suchlike. The …

  • Investigative Abilities

    h5. Academic * Arcanotechnology * Diagnosis * Document Analysis * Forensic Accounting * Forensic Psychology * History * Human Terrain * Languages * Law * Military Science * Occult Studies * Parapsychology * Research * Science h5. …

  • Parapsychic Powers

    Parapsychic Powers are special General Abilities. Build points for parapsychic powers come from the pool of General build points. The first rating point in any First Order parapsychic power costs 5 build points, in any Second Order power costs 10 build …

  • Sorcery

    Sorcery is a [[General Abilities | General Ability]], allowing the casting of spells. At character creation, each point of Sorcery rating costs 3 General build points. Once you enter play, you need only spend 1 build point to improve your Sorcery rating …

  • Backgrounds

    Each Background costs 6 Investigative and 18 General build points. You can mix and match these if you want to, and you don't need to take the full package if you don't want to. h5. Analyst * Investigative: Data Recovery 1, Languages 2, Research 1, …

  • Personality and Dossier

    h3. Sources of Stability You must identify what and who keeps you going when the stress of your life threatens to overwhelm you. These provide you with the strength, release and hope to keep fighting the good fight. Damage or threats to your …

  • Rules

    The core of the rules we're using can be found in the "GUMSHOE System Reference Document":http://site.pelgranepress.com/index.php/the-gumshoe-system-reference-document/ - but in particular, we'll be relying heavily on Mutant City Blues, with a little help …

  • Sanity and Stability

    This game uses the same dramatic license to depict mental illness and psychological damage as that used in spy thrillers and vampire fiction (and hopefully a better one than in early Mythos fiction!). It follows the conventions of those genres, not those …

  • Gear

    Most gear in GUMSHOE is very straightforward - it simply lets you use your skills. The two main points of note in all this are around weapons and armour. Weapons don't particularly have any individual special rules - some may have laser sights, scopes, …

  • Dreaming Spells

    h3. First Order h4. Call The Night's Terrors *Legality:* Illegal *Sorcery Rating Required:* 3 *Prep Time:* 1 Day *Casting Time:* 4 Hours *Sorcery Pool Cost:* 3 (can also come from Shrink) *Components & Requirements:* various herbs, incense, …

  • Enchantment Spells

    h3. First Order h4. Consecrate Arcane Space *Legality:* Legal *Sorcery Rating Required:* 3 *Prep Time:* 3 Days *Casting Time:* 4 Hours *Sorcery Pool Cost:* 3 *Components & Requirements:* a minimum 100 square foot space, bell or wind chimes, …

  • Protection Spells

    h3. First Order h4. Ward Against Sorcery *Legality:* Legal *Sorcery Rating Required:* 3 *Prep Time:* 6 Hours *Casting Time:* 6 Hours *Sorcery Pool Cost:* 5 *Components & Requirements:* at least a 100 square foot reasonably undisturbed working …

  • Scrying Spells

    h3. First Order h4. Eldritch Faculties *Legality:* Legal *Sorcery Rating Required:* 3 *Prep Time:* 6 Hours *Casting Time:* 2 Hours *Sorcery Pool Cost:* 2 *Components & Requirements:* at least a 100 square foot reasonably undisturbed working …

  • Summoning Spells

    Summoning rituals are special – they usually call forth a sentient creature from across dimensional boundaries. Fortunately, the sacred space required for summoning rituals protects both the magician (or magicians) and the creature from interacting until …

  • Transmogrification Spells

    h3. First Order h4. Beckon The Unexpressed *Legality:* Legal (Permit Required) *Sorcery Rating Required:* 3 *Prep Time:* 1 Day *Casting Time:* 4 Hours *Sorcery Pool Cost:* 3 (can also come from Medic) *Components & Requirements:* at least a …

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